(I Robot - The Alan Parsons Project)
Ahh, nostalgia, you fickle bitch.
There's very little that compels someone to act with their heart instead of their head as reliably as nostalgia. When we see something that we have fond memories of, it rarely occurs to us that those memories are imperfect, and marred by the emotions we've attached to them. Companies everywhere in the entertainment industry are banking on this as reboots are shamelessly announced and 'retro' trends ride the waves of social media.
I'm looking at you, 'Ready, Player One'.
Nintendo is famous in the video game industry for treading heavily on nostalgia to increase game sales. In their defense, it should be pointed out that their most hallowed franchises are typically handled with kid gloves. Nintendo shows its wisdom here, as even their rebooted and re-treaded games in worlds like Mario, Zelda, and Metroid are typically done extremely well. Nintendo's oldest game worlds remain gold standards in how their respective genres should be handled. In this fashion, while Nintendo has leveraged nostalgia to great effect, they have not betrayed their customers with false promises.
Then 2016 came, and with it, rumors about little miracle consoles that promised to re-deliver even more sweet, sweet nostalgia in a way that only Nintendo could. One by one, the NES and SNES Classic consoles were unleashed upon the world, but with a twist:
For the first time, and for reasons no one could possibly fathom, both consoles were released in extremely limited quantities. Scalping commenced immediately. Prices inflated to the point of hilarity. Through it all, Nintendo swore that they would release additional units. They begged for their fans' patience.
And they never delivered.
Time passed, and through equal parts miracle and friendship -- Thanks, Mikey! -- I've found my way into my very own SNES Classic.
Was it worth the wait?
THE SHORT VERSION:
Uh...sort of....maybe?
THE LONG VERSION:
As a child of the '80s, I was weaned on systems like the Atari 2600, the NES, and the SNES. The hours poured into each console were many, much to the consternation of my mother. For me, and for my memories, it was all time well-spent.
For those who don't understand what the SNES Classic is, here's a primer.
Reactions to this console ranged from, "Oh, that's cool!" to "...What a waste. I can do all of that for free on my PC using an emulator and ROMs." to "ZOMGWFTBBQ! I MUST HAVE!" I was rather firmly in the third camp, in spite of having done the emulator thing numerous times in the past understanding how the emulator situation could be achieved in a completely legal fashion. For me, there was something extra special about playing a Nintendo product using a Nintendo controller.
Plus, you know, it came with Final Fantasy III, the best Final Fantasy game yet conceived.
Now I have one, thanks to the efforts of an amazing friend of mine, and there are a few things I'd like to sound off on, starting with the box it comes in.
When you heft one of these things in its box, the first thing that pops into your head might very well be, "Gosh, this feels...cheap." I say this because it's what popped into MY head. As soon as I had it in my hands, I immediately opened the box and had my friend -- who already owned one -- verify that all of its contents were present and intact. The cardboard that the box is made out of feels cheap and thin. It doesn't feel like a quality Nintendo product should. If you're sitting there right now muttering, "What does quality boxing feel like, exactly?" the answer is, Apple products. That's what quality boxing feels like. Perhaps overly so.
Unfortunately, when I got the box home and unpacked it on my dining room table, my fears weren't exactly massaged away. Every physical console feels cheap. It doesn't feel like a game system. It feels like a child's toy. It feels fragile.
- The console itself should be remarkable from the standpoint that it's managed to cram 20 games into a physical box that's only about as large as an actual SNES cartridge. That should be cool, but two very big things stop it from being so. The first is that anyone who understands how big game ROMs are knows that you could get all of the gubbins for storage and controller functionality onto a Raspberry Pi board that takes up about half the space, and that said storage could easily hold EVERY SNES GAME EVER MADE. I know this is possible because I've seen it done by the one of the most badass engineers I've ever met named Jennifer Stanton. The second is that the plastic that the console is made out of feels thin, rough, and low quality. I know people who could have 3D-printed me something that feels higher quality than this. (I'm looking at you, Aaron.) The switches feel cheap and fragile as well, and I found myself handling them with great timidity.
- The controllers look like SNES controllers, but they're a bit smaller and made of the same cheap, rough plastic that the console itself is swathed in. The buttons feel cheap too, like the switches they've been fitted with won't stand up to the punishment of a marathon gaming session. They don't feel robust, like the old controller buttons did. They don't sit tightly in the controller either, there's a tiny amount of wiggle and rattle. The controllers don't feel...quality. They don't feel like Nintendo.
That's maybe the biggest concern that I had about this whole console. Nintendo has a reputation for building robust consoles, and this just feels...like an afterthought.
Then I turned it on, and my fears increased even more.
The interface is easy enough to use, if somewhat clunky, and Nintendo has incorporated their own take on Save States, allowing you to temporarily travel back in time when you make little mistakes in games. Alas, they don't actually tell you how it works, so there'll be some guesswork unless you break out the Googles. I didn't have time for the Googles. I went straight for Super Mario World.
I was GOOD at this game back in the '90s. I was good at it when I played it on an emulator back in the '00s
I am, apparently, horrible at it now. Either that, or there's something deeply, seriously flawed with the port of the game that's baked into this little console. Mario is supposed to be crisp and razor sharp, and this just...wasn't. The controls felt sloppy, and button presses didn't always register when I thought they should have.
And then I felt it: The first chill of the post-nostalgia crash. Is it possible that Super Mario World just...wasn't that sharp of a game, and I don't remember it? I quickly bashed through the first island in the game, accustoming myself to the awkward timing of the game, and then switched out to Donkey Kong Country. What did I find? Razor-sharp platforming, thank God. Donkey Kong Country was exactly how I remembered it. So was Street Fighter II. (I'm still crap at Street Fighter, by the way.)
This was equal parts relief and disappointment for me. I was worried that something was wrong with my controller or my console. Turns out, I'm either just really mis-remembering how Mario played, or this is a bad port. That's really alarming, because out of every game on this console, MARIO SHOULD BE PERFECT. It's not. That makes me fear for some of the other rapid-fire titles on this console. It will be less of an issue for slower games like Secret Of Mana and FF3, but for the shooters like Super Metroid...
Time will tell.
Either way, the damage has been done. I expected a product with far more polish and shine on it from Nintendo. I really wanted the Classic consoles to be something other than a shameless cash grab from the company that's probably the last 'Good Guy' of gaming. Alas, that doesn't appear to be the case here. I'll look into the games more closely as time passes and write about them when I can, but for anyone attempting to perform Herculean labors to obtain a new one...there's a wonderful used market out there. Buy carefully, and avail yourself of the lower price tag. This is a cool little gadget, but I'm afraid it doesn't live up to the hype at all. Nostalgia indeed...
Recent Comments